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Hello neighbor alpha 2 walkthrough

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It's better to circumvent the AI's navigation pattern. The AI can hear the player’s footsteps when walking or sprinting near them, and will turn to the player’s direction if they move while not crouching. First, if the player is in the same room as the AI, or in the room next to the AI, they must make sure to be crouching when moving. The AI of each character in this game (excluding Skipper the dog) has basic do's and don't's. To get in the basement door, hold E (or whatever the player’s action key is set to) to open the door. The player can use multiple distractions to sneak past this AI, such as sounding his car alarm or ringing a wind chime. Once they are at the Peterson house, the player needs to gain access into the basement, which involves sneaking around Nielsen, the AI (who mainly stays in the living room where the basement is). Peterson's old house, which indicates that it is where the player needs to go next. Once the player goes to the main office in the Banner, a small cutscene plays. Whatever location is emphasized, by cutscenes or in-game events, is where the player needs to go during this part of the game.

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This early on in the Beta, the player cannot walk to many areas yet, as the Guest will catch and send them back to the starting point. After the tutorial, the player ends up at their main location, the Raven Brooks Banner.

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